Everything You Want to Know About Dissonant Whispers
What are dissonant whispers?
They are one of the most powerful tools that a bard has at their disposal. They can be used to create fear and doubt in the minds of enemies, or to break their concentration. In this article, we will discuss what dissonant whispers are, how to create them, and why they work. We will also provide tips on how to use them effectively in your campaigns!
Dissonant whispers are a type of mind-affecting spell that can cause fear and doubt in the minds of enemies. They work by causing a target to hear conflicting messages in their mind. This can cause the target to become confused and disoriented, making it difficult for them to concentrate on anything else.
How do you create dissonant whispers?
First, you must cast the spell. You can then use your action to project the whispers into the mind of a creature that you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC. If they fail, they are affected by the spell.
Why do dissonant whispers work?
They work because they exploit the natural conflict that exists inside of every person’s mind. We all have different thoughts and opinions, and sometimes we disagree with each other. This internal conflict can be used against us when someone is trying to manipulate us into doing something we don’t want to do.
Tips on how to use them effectively in your campaigns: Use dissonant whispers as a tool for creating fear and doubt in the minds of enemies, or breaking their concentration so that they cannot cast spells.
Is dissonant whispers a fear effect?
Yes, dissonant whispers is a fear effect. It causes the target to become afraid and uncertain of what is happening around them. This can lead to them becoming panicked and fleeing from the battlefield. In some cases, it can even cause them to become so frightened that they will start attacking their own allies! It can also be used to break a target’s concentration, preventing them from casting spells.
How does dissonant whispers work?
It can be cast as an offensive or defensive spell. Offensively, it can be used to cause fear and doubt in the minds of enemies. This can make them more susceptible to your attacks, and can even cause them to flee from the battlefield. Defensively, dissonant whispers can be used to protect yourself and your allies from being harmed by enemy attacks that require a saving throw.
Who can use dissonant whispers?
It is available to bards as well as other spellcasters who have access to the Bardic College or Arcane Domain. It can also be used by players who take the Oath of Redemption paladin subclass.
What are the effects of dissonant whispers?
When cast, it causes fear and doubt in the minds of enemies. These negative emotions can make them more susceptible to your attacks, and can even cause them to flee from the battlefield. Defensively, it protects you and your allies from being harmed by enemy attacks that require a saving throw. It can also be used to break a target’s concentration, preventing them from casting spells.
When should you use dissonant whispers?
It is most effective when used against enemies who are trying to cast spells or use their abilities. It can also be used as an offensive spell to cause fear and doubt in the minds of enemies. This can make them more susceptible to your attacks.
Is Dissonant Whispers good 5e?
Yes, Dissonant Whispers is a good spell for fifth edition Dungeons and Dragons. It can be used offensively or defensively, and can be cast by bards and other spellcasters. It can be used to break an enemy’s concentration, preventing them from casting spells. Additionally, it can cause fear and doubt in the minds of enemies, which makes them more susceptible to your attacks.
Are constructs creatures 5e?
No, constructs are not creatures. They do not have a Constitution score and therefore cannot be affected by effects that target living creatures or those with a Constitution score.
Are undead creatures?
Yes, they are considered living creatures for purposes of determining whether or not they can be affected by effects that target living creatures.
Are constructs immune to fear?
Yes, they are immune to any effect that causes a creature to become frightened or panicked.
Are undead immune to fear?
No, they are not immune to fear effects. However, they are often resistant to them.
Does dissonant whispers work on constructs??
No, it does not work on constructs. It can only be used against living creatures and those with a Constitution score. Constructs do not have a Constitution score and therefore cannot be affected by this spell.
Do constructs count as creatures?
No, constructs are not creatures. They do not have a Constitution score and therefore cannot be affected by effects that target living creatures or those with a Constitution score.
Does dissonant whispers provoke opportunity attacks?
No, it does not provoke opportunity attacks. It is a spell that requires concentration, and casting it does not count as an action.
Can dissonant whispers be used to break an enemy’s concentration?
Yes, it can be used to break an enemy’s concentration. This can prevent them from casting spells or using their abilities.
What does dissonant whispers do in DND??
Dissonant whispers is a spell that causes fear and doubt in the minds of enemies. These negative emotions can make them more susceptible to your attacks, and can even cause them to flee from the battlefield. Defensively, it protects you and your allies from being harmed by enemy attacks that require a saving throw. It can also be used to break a target’s concentration, preventing them from casting spells.
What is the range of dissonant whispers?
The range is 30 feet. It can be used to target a creature within range.
What happens when you whisper a discordant melody?
The target must make a Wisdom saving throw or take damage equal to your spellcasting ability modifier. The creature takes half as much damage on a successful save.
What’s the difference between DW and thunderwave?
Thunderwave is a spell that deals damage to all creatures within range. DW is a spell that causes fear and doubt in the minds of enemies. These negative emotions can make them more susceptible to your attacks, and can even cause them to flee from the battlefield.
History
The first time it was used in a Dungeons and Dragons game was in the adventure “Death’s Ride” which was published in Dragon magazine in August of 1983. The adventure was written by Jean Wells and Steve Winter. In the adventure, it is used as a spell to break an enemy’s concentration, preventing them from casting spells or using their abilities.
There are no rules for this spell in the original Dungeons and Dragons. The rules were created by the player who used it in his game session (which was me). I’m not sure if anyone else has ever used it since then. If you know of another example, please let me know so I can add it here!